Where Do You Edit – in the Multitrack Session, or the Mixdown File, or Both?

Where Do You Edit – in the Multitrack Session, or the Mixdown File, or Both?

This questions has no wrong answers because you should work however you like to work.

I used to do most of my editing on my mixed down file (using TwistedWave), after doing only a few edits in the multitrack session (mainly just separating sections where participants step on each other, etc.).

But over the past 6 months I’m doing more than half of my editing in the multitrack session (using Reaper), and then I make some finer edits (mouthclicks, timing, top and tail, etc.) on the mixed down file (using TwistedWave).

Fine-tune editing has always been much easier for me to do in a mono/stereo editor instead of a DAW.

How about you?

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4 Responses

  1. I do all my edits in multitrack and only moving to mixdown file for the final loudness, chapters and any final tweaks. I also add the graphics and ensure that the Id3 tags etc are correct. Everything else in in multitrack.

  2. Interesting…I guess I’ve always just considered it a one or the other kind of thing. I have been editing in my DAW for the reason you mentioned: it’s easier to separate edits when voices overlap. But now, I’m thinking a final run through a detail editor can tighten things up a bit! thanks!

  3. In Audition, you get the best of both worlds since you can edit in Multitrack and flip to Waveform to remove clicks, random noises with spectral, etc.

    I do all “content” editing and basic cleanup like sound between words, in multitrack. Then if I need to dig into a voice to clean something, I can jump into Waveform.

    Also, if I cant fix it in Audition then I sling it to RX8 with RX Connect, repair it, and sling it back to Audition all perfectly synced.

  4. I “edit” in 3 stages:

    [1]Multitrack to manually sync two participant recordings. It’s subsequently bounced to a split stereo (dual mono) intermediate.

    [2]I perform manual cross-gating and discrete muting (for talk-overs) throughout the intermediate in preparation for discrete channel audio processing. Upon completion – it’s bounced to mono, leveled, and L.Normalized to an *intermediate* loudness target with plenty of headroom.

    [3] Final stages of global processing is applied. This mono pre-master exhibits the intended distribution loudness target and intended TP ceiling.

    As such the bulk of the intricate dialogue edit and cleanup are performed at this stage. Select and delete. No multitrack checker-boarding. No risk of loosing sync. Of course I deal with residual plosives, clicks, elevated breaths, etc. as I move through. The fact that the audio exhibits distribution loudness simplifies post optimization.

    -paul.
    @produceNewMedia

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